關(guān)于maxwll文件打包到其他電腦渲染材質(zhì)丟失的解決方法
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2013-07-28 19:07
本帖最后由 紛飛 于 2013-7-28 21:04 編輯
官方解答:
You can use the Pack & Go feature found in most of the plugins and also from Maxwell Studio. In Studio, open your MXS file (Maxwell scene file). Go to File>Pack & Go and choose an output folder. Studio will copy the MXS file and any other files needed to render the scene (textures, IOR, IES, HDR files etc) to the folder. You can then just copy this folder to another computer and render. The paths to the textures specified in the MXS file will still point to paths relevant to the old computer, but because with Pack & Go the textures are copied to the same folder where the MXS file is, Maxwell will also look in this folder when searching for textures so the render will start normally.
谷歌翻譯后:
您可以使用包&GO功能的插件,也從麥克斯韋工作室。在Studio中,打開MXS文件(麥克斯韋場景文件)。轉(zhuǎn)到文件>打包去選擇一個(gè)輸出文件夾。 Studio將復(fù)制MXS文件和任何其他文件需要渲染場景(紋理,IOR,IES,HDR文件等)的文件夾。然后,您可以將此文件夾復(fù)制到另一臺計(jì)算機(jī)渲染。 MXS文件中指定的紋理的路徑將仍然指向舊計(jì)算機(jī)的相關(guān)路徑,但由于包&GO紋理復(fù)制MXS文件所在的文件夾,麥克斯韋也將在此文件夾中搜索時(shí)紋理渲染會(huì)正常啟動(dòng)。
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