設計說明:
所見之處,不一定真實,換個角度就可以見到一個完全不同的世界。
作為偏展示和非常住私宅,意在營造更加自由的氛圍,以游戲“紀念碑·谷”的原型即荷蘭版畫大師埃舍爾畫作為靈感,讓視覺在空間中不停地反轉再反轉。
建筑中對稱、圓弧、潘通斯理論的無限空間被運用在室內中,連接起了三維與二維,線條交叉錯落又精準優雅。客廳角落吊頂樓梯造型呼應著衛生間后的隱藏樓梯,意表通往未知的無名場域。
紅色經光線變化與質感的結合搭配讓空間發展出多種情緒。如通過百葉簾在客廳投射出的條紋光線,是另一個維度的幾何紋理。
視線與光線的互動和穿透也始終在空間中存在,如客餐間的窗洞高度剛好讓站立在餐廳與坐在客廳沙發上的人物視線平齊;走上位于建筑中心的樓梯時,以圓拱形式向外突出的二樓衛生間達到了拉伸縱向空間感與引導視線向上的效果。
內域空間不斷簡化純粹,人所能想象到的外域空間才會不斷擴大,人類與空間的游戲永遠存在,不斷思考才能更加趨近于永恒。
Design Description:
What has been seen is not always the truth. A completely different world might be seen from another perspective.
The vision keeps moving in the space. Inspired by a painting by the Netherlandish printmaking master Escher, which is also the prototype for the game “Monument Alley” that sweeps around the world, our designers reinvigorates the old architecture of the 1980s, turning it into a private residence more for exhibition and non-daily living, and endowing it with a freer atmosphere.
There are many combinations of mathematical and geometric elements in architecture, like symmetry, circular arc, and the infinite space in Penrose theory, which are all applied in the interior lines. Geometric figures become the spatial lines and also patterns, connecting the whole space of three-dimensional and two-dimensional planes.
The staircase in the sitting room echoes the hidden staircase behind the bathroom in the corner, leading to the unknown space. The lines in the whole open space are staggered precisely and elegantly.
The color red that brings mental stimulation fills the whole space. However, in a mass of red, the rich changes of colors in the sunshine and textured color assortments allow the space to convey a variety of emotional expressions. The striped rays of sunlight filtering through the shutter into the living room are the geometric textures of another dimension. In such a small space, intense colors bring a stronger visual impact, and cement tiles with cloud-shaped relief texture in bathroom make the whole space more dramatic.
The fluidity of character relationships is one of the aspects of interior design that we are concerned about very much. The interaction and penetration of sight and light are also presented in the space. Firstly, the multi-door setting of the old building creates more possibilities for characters to move in and out of the space; then in the living room, a window opening into the dining room is just high enough for the characters to stand and their sight is the level with the sight of characters on the sofa; and when walking up the stairs in the center of the building, the second-floor bathroom protrudes in the form of a circular arch to achieve the stretching effect of vertical space and guide characters’ vision upward.
讀書少,不知道說啥,給大佬遞煙